... well I say that this isn't a tutorial but I'm not sure where a Work in Progress thing or whatever this is would go ._.
But yep! I have started on the Envy comic, and like all of the other artists I am making a blog about my progress which I hope to update at a consistent pace. Unlike them I decided to post mine on Deviantart cos I thought some peeps might like a few ideas here and there... and I just like sharing things :> I love it when peeps help me out so here's something in return!
I hope you all like it I'm aiming to post something up once a week. They'll all cover different things, though I haven't decided what so uh... just keep your eyes peeled
I'm currently facing a little art block because I've recently exhausted myself, so hopefully this has been enough time for me to regain some energy and charge back into comicking!
And oh lawdie ... all of those artworks from the past... it was actually quite fun looking through the older folders in my computer :>
I always try to find the positive side to things. You can't have light without shadow so you'd better acknowledge what went wrong and what didn't go wrong, then continue! Onwards and upwards :>
If you have any questions or anything you'd like to see in the future, don't hesitate to ask, and I'll do my best to answer!
Hey there! Great little... windows into the artist's mind you've got there (the whole log series). One part I'm wondering about is the creation of the whole circus and its members: how long ago did you do it and how much time did you spend on it? Also, how did you go about creating more characters outside of the needs of the story (I suppose that's how it went? the twins seem to come from the initial theme rather than from a specific narrative need)? Do you keep applying the "train of thought" trick shown in this log?
The group project was suggested two or three years ago but nobody actually started drawing until earlier this year. A few weeks after the project was suggested I came up with the twins, and not long after that I developed a fascination for circuses, so after a decent bit of research I decided to push the circus and the Envy idea together. Then the general outline of the troupe appeared. School was top priority at the time so I didn't dig deeper into designing the characters, although I did continue to observe everything around me for potential ideas.
At the beginning of 2011 I put pen to paper and after plenty of thoughts and research into ringleaders, Lucifer came into my mind, surprisingly fully formed. I entered Lucifer, that summer, into a tournament in dA to exercise his character and get to know his thought process, and that actually really helped me enter and understand the world inside his mind. After that the rest of the characters in the circus appeared and were developed in the space of two hours (I was on a train for that length of time and really had nothing to do).
So over all it took about two years, although the majority of it was taken up by schoolwork, research, growing up, and exercising my mind into being able to create characters. Now I'm much faster in character design so if I were to start this project all over again, I believe it could take about two weeks (research included) to develop these characters. In regards to the characters in the comic, aside from Lucifer, the daughter and father came immediately because I needed a trigger to start the story. I didn't record how long the story creation took, but it was just a matter of days to get things clear in my head :> While creating the circus troupe I had completely forgotten about the actual anthology project until earlier this year,so that's when I ran around inside my head with a camera crew :>
I believe I have answered the second question in reply to your first one. Like I said, while I was wrapped up in the whole idea of the circus, I had forgotten about the original aim, and in fact was trying to figure out a new project based entirely on this, so really I wasn't trying to build characters outside of the story, I was just simply building characters, in fact building a world. When I remembered what the project actually was, as shown in the Log I freaked out wondering if I had wasted precious time, but nope, it really was actually well invested. With a rather developed world, I could simply capture a day in the life of any character I pleased (in this case Lucifer), and quite easily create a series of events based on the interactions of a character I now knew very well, and do so in an environment that was rich in depth.
I realize that this is a rather long reply in answer to your questions, so I hope you don't mind, and they actually did answer your queries XD
Oh wow, so the troupe *has* been a long time in the making. It's interesting because on one side you've done setting creation unlinked to any narrative (the circus and co) and on the other side you made "tool-characters" (daughter & father) specifically for the Envy story. You just made clever use of an existing setting. Kinda like a toolbox lovingly filled with new tools along the years.
Also, sorry for the word "tool". I'm only using it in regard to narrative techniques where it's usually suggested that characters should be created and used to serve a story rather than "just because", which would make them simple tools if one were to strictly follow that advice.
In a sense it's reassuring to know it does take a lot of time to get well rounded characters... but it's also sad for impatient-little-me
Thanks for the very detailed answer! It definitely answered my questions
Also, how did you go about creating more characters outside of the needs of the story (I suppose that's how it went? the twins seem to come from the initial theme rather than from a specific narrative need)? Do you keep applying the "train of thought" trick shown in this log?
The group project was suggested two or three years ago but nobody actually started drawing until earlier this year. A few weeks after the project was suggested I came up with the twins, and not long after that I developed a fascination for circuses, so after a decent bit of research I decided to push the circus and the Envy idea together. Then the general outline of the troupe appeared. School was top priority at the time so I didn't dig deeper into designing the characters, although I did continue to observe everything around me for potential ideas.
At the beginning of 2011 I put pen to paper and after plenty of thoughts and research into ringleaders, Lucifer came into my mind, surprisingly fully formed. I entered Lucifer, that summer, into a tournament in dA to exercise his character and get to know his thought process, and that actually really helped me enter and understand the world inside his mind. After that the rest of the characters in the circus appeared and were developed in the space of two hours (I was on a train for that length of time and really had nothing to do).
So over all it took about two years, although the majority of it was taken up by schoolwork, research, growing up, and exercising my mind into being able to create characters. Now I'm much faster in character design so if I were to start this project all over again, I believe it could take about two weeks (research included) to develop these characters. In regards to the characters in the comic, aside from Lucifer, the daughter and father came immediately because I needed a trigger to start the story. I didn't record how long the story creation took, but it was just a matter of days to get things clear in my head :> While creating the circus troupe I had completely forgotten about the actual anthology project until earlier this year,so that's when I ran around inside my head with a camera crew :>
I believe I have answered the second question in reply to your first one. Like I said, while I was wrapped up in the whole idea of the circus, I had forgotten about the original aim, and in fact was trying to figure out a new project based entirely on this, so really I wasn't trying to build characters outside of the story, I was just simply building characters, in fact building a world. When I remembered what the project actually was, as shown in the Log I freaked out wondering if I had wasted precious time, but nope, it really was actually well invested. With a rather developed world, I could simply capture a day in the life of any character I pleased (in this case Lucifer), and quite easily create a series of events based on the interactions of a character I now knew very well, and do so in an environment that was rich in depth.
I realize that this is a rather long reply in answer to your questions, so I hope you don't mind, and they actually did answer your queries XD
Also, sorry for the word "tool". I'm only using it in regard to narrative techniques where it's usually suggested that characters should be created and used to serve a story rather than "just because", which would make them simple tools if one were to strictly follow that advice.
In a sense it's reassuring to know it does take a lot of time to get well rounded characters... but it's also sad for impatient-little-me
Thanks for the very detailed answer! It definitely answered my questions
PS: love the innermind camera crew idea